

The Microwave Beam, on the other hand, will freeze an enemy on the spot with chain lightning, particularly handy for speedy, slippery demons. The Heat Blast uses residual energy from firing the rifle to deliver a burst of energy and push back nearby enemies. It’s rapid, like the Heavy Cannon and Chaingun, but packs a bit more punch per round – particularly to energy shields.īoth the mods for the Plasma Rifle are decent, actually, so you’ll want to unlock both. Plasma Rifleĭoom Eternal’s Plasma Rifle is very similar to the classic version. Use this to pick enemies off before they can engage, or target demon weaknesses with extreme precision. It consumes multiple rounds to fire, but does dramatically more damage and at a much greater range. Less powerful than the Combat Shotgun with a slower rate of fire than the Chaingun, but is quite a sensible weapon for a very unsensible game.Īgain, the Micro Missiles mod seems like the winner here, but you’re far better favouring the Precision Bolt.

This is Doom Eternal’s version of the assault rifle and its usage is similar.

You’ll lean on it for taking down Cacodemons for one thing – the daft round boys will just eat those explosives up – but it’s also handy for targeting weak spots and sticking to speedy enemies, or for doing damage to a group of demons. You might be tempted by the Full Auto mod, which sounds like a good idea, but the Sticky Bombs mod is far more useful.
